CHILDHOOD,
GAMES AND TOYS
Childhood,
games and toys relate each other, and in the historical-social
development of mankind they have the same origin. That is why
it is impossible to separate them.
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WILLY
PLUS
From 3 to 6 years
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At
the very beginning, when the primitive people subsisted only on
what they were able to find, when they were nomads, children used
to take part (from the moment they were able to walk independently)
in the common tasks of subsistence so, childhood, as we understand
it today, did not exist. Little by little, men and women started
settling down and leaving nomadic life behind; agriculture made
human beings stay in definite places. In that moment children
still had to collaborate in the productive process, so they were
given the appropriate instruments to work with. And although those
instruments were small ones they still were not toys, but work
tools in a reduced scale; the knife cut, the mallet hit..., so
they were small reproductions of the real objects.
As
time went by and labor activity became more complex, stocks allowed
people to have a better level of life. This had great repercussions
in the development of mankind, as people were able to spend time
doing things that had nothing to do with the productive process.
This constituted a socializing process linked to psychic development,
which is more and more advanced.
And
what happened with children then? They couldn’t participate in
the labor activity because it was very complex. So men created
objects very similar to the real ones; now they are not smaller
replicas of the real objects, but things to "practice"
actions, to "do as if...", to exercise the function
designed for that object and that children will have to carry
out when they became adults. This was the beginning of the toy;
it was only a reproduction of a real object, but only the function
of that real object is printed on it, but not its real structure.
Thus, toys reflected the design and the objective of the real
things.
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CRAWLING
VEHICLES
12 months +
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This
created the necessity of a preparatory stage in the individual
development, in which children could train and exercise for what
they will need for their future life. It is in this moment when
childhood becomes a period for that preparation.
Throughout
those years, children are going to use the toys specially created
for them. They are going to perform through them the actions and
roles they will carry out when they grow. So play appears as a
reproduction of the real life, adapted to the psychic, motor and
physic possibilities of the children.
In
this way childhood, play and toys are born at the same time in
the process of development of man and they are going to characterize
the first preparation phase of the productive action that children
have to have when they reach adult age.
So
childhood, play and toys are products of the social development
and they are social because of their origin, their content and
their meaning.
We
can state that childhood has a progressive social development
by focussing on its progressive extension. There are historical
evidences that talk about how childhood took only a few years
at the very beginning. That was in the Middle Age. As society
gets more and more complex, childhood starts being more considered
in a wider way up to now when it is extended to adolescence, and
sometimes, even to youth.
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WEEBLES
MAGIC MIRRORS
12 months +
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Toys
represent the essence of childhood, as well as games. As childhood
has expanded, games have enlarged their conception. They are products
of the social activity so they reflect the development level of
such society. As any material or spiritual product created by
human beings, games and toys show the historical and social development
of mankind.
The
concepts of childhood and play, as well as the characteristics
of the toys, change as time goes by, as society is modified. Nowadays,
technology has invaded our daily life and children are attracted
strongly by it, so play and toys are entering more and more in
its activities and knowledge fields. Movements and noises have
always attracted children. At once, a baby discovers the world
by moving his/her arm, pushing or pulling objects. He/she listens
to the different noises and sounds. Progressively he/she starts
to understand different phenomena, so now he/she is able to interact
with objects. It is in this moment when the fascination towards
electronic objects is born, because babies associate the pleasure
of action with them.
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SWEET
DREAMS LAMP
From Birth on
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Children
express their interests and motivations and discover proprieties
and relations through action and experimentation. The essential
activity of a child is play. It is the source of learning and
it stimulates actions, reflections and expressions. Children investigate
and know the world around them, people, animals, plants and even
their possibilities and limitations, through games. They are the
instruments that allow children to structure, understand and learn
about their world.
The
high pleasure and educational potential contained by games and
toys has to be used to stimulate children’s capacities. There
are many games and activities that develop in children different
visual, motive, logic, graphic, social and hearing abilities and
increase their intelligence.