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FRIENDLY
WEEBLES
6 months +
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There
are things that it is not worth it to argue about; one of them is
that children "must fully enjoy themselves through games and
leisure, which should orientated towards the goals that education
tries to achieve"(Universal Declaration of Child Rights)
Very
seldom, except for games, are the conditions required by real didactic
activity fulfilled. Play has been defined as an "attractive
and substitutive process of adaptation and dominion". That
is why it is very valuable as a learning tool, since learning is
understood as the fact of facing and dominating different situations.
The game is also substitutive because during the first and second
childhood it is an introduction to adult situations (for example
playing with dolls, role-plays, etc).
Rejecting
play is depriving education of one of its most efficient instruments,
according to Manjun, Föebel, Montessori and Decroly. These
people have created some of the most important play materials for
these ages. That does not mean, of course, that other age groups
have to be excluded from play; what happens is that the game changes
according to the general maturity of a child and the evolution of
his interests.
Play
is a global activity; that is why teachers should not try to separate
games and work at the nursery schools, because it is not true that
games are fun and informal things while work is a serious activity;
at least not at these ages. There is nothing more serious for a
child than play. Thanks to it, children develop their abilities.
According to Götler "the more numerous the energies a
child uses when playing, the more valuable a game is; and, on the
other side, the less space it concedes to inventiveness and dexterity,
the less worthwhile it is". Play is a creative resource in
both senses: the physical one (sensory, motor, muscular and psychomotor
coordination development) and the mental one, because the child
uses all his inventiveness, originality, intellectual capacity and
imagination. Besides, games have a high social value because they
contribute to shape cooperation and help habits in children and
make them face problematic and real situations and, as a consequence,
they lead children to a more realistic view of the
world.
Finally, games are a mean of affective-evolving expression, so they
are a very useful projective technique for teachers and psychologists
when they want to learn about the problems affecting children.
This
is why we have prepared this guide, to orientate educators and parents
about how games and toys should be like. It is based on the necessities
a child has during his/her development, from the point of view of
modern programs for the development of multiple intelligences. To
prepare it we have been experimenting and analysing different toys
available in stores (toys that appear in this guide can be found
in any store in Spain). We are very grateful to their respective
firms for supplying samples to carry out this study.
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