CHILDHOOD, GAMES AND TOYS
Childhood, games and toys relate
each other, and in the historical-social development of mankind
they have the same origin. That is why it is impossible to separate
them.
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WILLY MI
PRIMER ORDI
+ de 3 años |
At the very beginning, when the
primitive people subsisted only on what they were able to find,
when they were nomads, children used to take part (from the moment
they were able to walk independently) in the common tasks of subsistence
so, childhood, as we understand it today, did not exist. Little
by little, men and women started settling down and leaving nomadic
life behind; agriculture made human beings stay in definite places.
In that moment children still had to collaborate in the productive
process, so they were given the appropriate instruments to work
with. And although those instruments were small ones they still
were not toys, but work tools in a reduced scale; the knife cut,
the mallet hit..., so they were small reproductions of the real
objects.
As time went by and labor activity
became more complex, stocks allowed people to have a better level
of life. This had great repercussions in the development of mankind,
as people were able to spend time doing things that had nothing
to do with the productive process. This constituted a socializing
process linked to psychic development, which is more and more
advanced.
And what happened with children
then? They couldn’t participate in the labor activity because
it was very complex. So men created objects very similar to the
real ones; now they are not smaller replicas of the real objects,
but things to "practice" actions, to "do as if...",
to exercise the function designed for that object and that children
will have to carry out when they became adults. This was the beginning
of the toy; it was only a reproduction of a real object, but only
the function of that real object is printed on it, but not its
real structure. Thus, toys reflected the design and the objective
of the real things.
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TELETUBBIES
FIGURA BAÑO DIVERTIDO
+ de 12 meses |
This created the necessity of
a preparatory stage in the individual development, in which children
could train and exercise for what they will need for their future
life. It is in this moment when childhood becomes a period for
that preparation.
Throughout those years, children
are going to use the toys specially created for them. They are
going to perform through them the actions and roles they will
carry out when they grow. So play appears as a reproduction of
the real life, adapted to the psychic, motor and physic possibilities
of the children.
In this way childhood, play and
toys are born at the same time in the process of development of
man and they are going to characterize the first preparation phase
of the productive action that children have to have when they
reach adult age.
So childhood, play and toys are
products of the social development and they are social because
of their origin, their content and their meaning.
We can state that childhood has
a progressive social development by focussing on its progressive
extension. There are historical evidences that talk about how
childhood took only a few years at the very beginning. That was
in the Middle Age. As society gets more and more complex, childhood
starts being more considered in a wider way up to now when it
is extended to adolescence, and sometimes, even to youth.
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AQUA SPINNER
+ de 12 meses |
Toys represent the essence of
childhood, as well as games. As childhood has expanded, games
have enlarged their conception. They are products of the social
activity so they reflect the development level of such society.
As any material or spiritual product created by human beings,
games and toys show the historical and social development of mankind.
The concepts of childhood and
play, as well as the characteristics of the toys, change as time
goes by, as society is modified. Nowadays, technology has invaded
our daily life and children are attracted strongly by it, so play
and toys are entering more and more in its activities and knowledge
fields. Movements and noises have always attracted children. At
once, a baby discovers the world by moving his/her arm, pushing
or pulling objects. He/she listens to the different noises and
sounds. Progressively he/she starts to understand different phenomena,
so now he/she is able to interact with objects. It is in this
moment when the fascination towards electronic objects is born,
because babies associate the pleasure of action with them.
Children express their interests
and motivations and discover proprieties and relations through
action and experimentation. The essential activity of a child
is play. It is the source of learning and it stimulates actions,
reflections and expressions. Children investigate and know the
world around them, people, animals, plants and even their possibilities
and limitations, through games. They are the instruments that
allow children to structure, understand and learn about their
world.
The high pleasure and educational
potential contained by games and toys has to be used to stimulate
children’s capacities. There are many games and activities that
develop in children different visual, motive, logic, graphic,
social and hearing abilities and increase their intelligence.