Amiability and courtesy are very typical qualities of the human sort, because to be amiable means to be worthy, to be loved, which is a cultural product of man exclusively. To be amiable is to be tender, affectionate, kind, courteous, pleasant, helpful, good natured, graceful and even smiling, all qualities that are essential to form in the children from the earliest age. It is also to be kind, to offer attention and respect, mainly to the less apt or destitute. Amiability is not innate in the child, he is impulsive by nature, and to be good-natured and well-mannered one has to learn it in the diverse activities of daily life and the pedagogical activities in the early childhood classroom. But in any case, it always implies an educational work to be developed with the children, in which they assimilate the norms of social behaviour as the adults train and teach them on how to behave according to those norms. Amiability implies fairness as well, similar treatment to boys and girls, and delicate courtesy towards each other, a reason why they will have to learn to be courteous with all their classmates, to help them at any moment. One of the most important ways for children to learn to be amiable and courteous is through role plays, in which it is possible to model the diverse situations in which to be amiable and courteous is implicit. Nevertheless, nothing replaces the example of the adult to teach the norms of amiability and courtesy, for that reason they have to be models of these qualities to be imitated. |
ACTIVITY
No 1 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Summary of the activity: In the first part the educator in a group meeting proposes the subject of amiability and makes questions to value the development of this quality in the children, in a second part the story is told, in a third a group dynamics activity is done to assess the assimilation of the notions, and finally the children will draw scenes of the plot of the related story. Objectives:
Procedures:
Material Resources: Pictures with scenes of the story, brushes, sheets, fine cardboard, coloured pencils, temperas, and other materials of plastic arts.
Development of the activity: "Today we are going to talk about an interesting subject: amiability and courtesy. Do you know what it means to be amiable?" The
educator will leave the children to express what they consider to
be amiability, and within it, courtesy. He can use questions such
as: The educator can ask these questions and others to motivate the group and to generate the discussion. Then, he will tell the story of "The amiable lion". 2nd Part
3rd
Part The educator will reinforce in the children that, thanks to its amiability and courtesy with his friends, the lion was saved. And that whenever one is amiable one can wait for a courteous answer from the others. 4th
Part |
CRITERIAL
ASSESSMENT |
|||
Observed
conduct |
YES |
NO |
Comments |
Their
answers to the questions demonstrated that the children understood how
the amiability saved the lion. |
|||
They
needed help to understand clearly why the friends saved the lion. |
|||
They
showed interest to know more about how to be amiable. |
|||
They
made verbal manifestations that they are going to be amiable. |
|||
At
moments in the daily routine they had amiable conducts with their classmates. |
ACTIVITY
No 2 |
![]() |
Summary of the activity: It consists of a didactic game with cards so that the children select and determine the amiable and kind conducts that can be developed. Objectives:
Procedures:
Material Resources: Card games with selected scenes.
Development of the activity: For the development
of the activity the educator will have to elaborate an appropriate
number of cards with scenes like the following ones: The educator can create as many situations as he considers suitable. 1st
Part "We already saw how the amiable lion was saved by his kind conduct. Now we are going to play a game to know what the children could do to be amiable. For that we are going to form teams" The educator distributes the teams and he explains the conditions and the rules of the game: In a great box there is going to be a card deck in which there is a situation. Each member of a team will have to take a card and by order he will suggest an amiable conduct that could be done in that situation. The other children will say if the answer is appropriate or not. 1.
The winner will be the team that offers the best answers. By each
good answer a point will be given. 2nd
Part When the game is concluded, the winners will be awarded, giving them a picture or any simple thing, and the rest of the group will be congratulated for the effort they made, so that they all feel stimulated, and they will be asked to be amiable in their actions. 3rd
Part After the discussion, the educator speaks of the necessity to be amiable in the relations with the other children, in the family, and with all the adults. |
CRITERIAL
ASSESSMENT |
|||
Observed
conduct |
YES |
NO |
Comments |
The
answers towards the cards reflected understanding of the necessity to
be amiable. |
|||
They
understood with help the necessity to be amiable with the others. |
|||
They
were able to evaluate in a simple way the answers. |
|||
They
suggested having amiable conducts in the classroom. |
|||
They
gave positive opinions about being courteous and kind. |
ACTIVITY
No 3 |
![]() |
Summary of the activity: In this activity the educator follows a double intention, on one hand he continues reinforcing in the children the notions on amiability, and on the other, he teaches them that there is a moral in the story. In the first part the subject will be explained; in the second the story is told, and in the third one the children evaluate the moral of the narration. Objectives:
Procedures:
Material Resources: Pictures with scenes from the story.
Development of the activity: With
the answers from the children the educator has to suggest to the
children what a moral is: Later he tells a story to them so that they understand what a moral is. 2nd
Part
3rd
Part After the children have expressed their opinions the educator will summarize the moral of the story, and how it says that not being amiable always brings problems, which is what the woodpecker learned. |
CRITERIAL
ASSESSMENT |
|||
Observed
conduct |
YES |
NO |
Comments |
The
children were able to extract the moral of the story. |
|||
They
needed much help to be able to find the moral in the story. |
|||
They
were able to evaluate the little amiable conduct of the woodpecker
and its consequences. |
|||
They
got to understood what a moral is. |
|||
They
referred verbally criteria about being courteous and kind. |
ACTIVITY
No 4 |
![]() |
Summary of the activity: It is an activity of plastic education, to draw scenes in which amiable and kind conducts are reflected. Initially the educator suggests the content, later the children draw, and the drawings made in this activity will be placed around the classroom to remind everyone that they have to be amiable and courteous. Objectives: Procedures:
Material Resources: Highlighters, pencils, brushes, sheets, fine cardboard, temperas, and other materials of art education, glue or drawing pins.
Development of the activity: "We are going to draw scenes in which an amiable, kind or courteous behaviour of some characters are observed, it can be of any thing you like, later we will analyze the drawings, and later we will place them in diverse places of the room so that we always remember to be amiable." 2nd
Part 3rd
Part |
CRITERIAL
ASSESSMENT |
|||
Observed
conduct |
YES |
NO |
Comments |
In
the beginning, to draw the scene, they did not know well how an amiable
person acts. |
|||
They
managed to draw scenes in which an amiable conduct is observed. |
|||
They
drew with enthusiasm and they related their pictures to the subject. |
|||
They
showed opinions on being amiable and kind. |
ACTIVITY
No 5 |
![]() |
Summary of the activity: This is a movement game, in which the children will cross a circuit drawn in a map an explain a situation of amiability portrayed in a card. The same cards of previous activities can be used. Objectives:
Procedures:
Material Resources: Map of the circuit, cards with pictures of various situations that tend to develop an amiable conduct, a small bench, a low table, a ladder, three boxes.
Development of the activity: For it, the teacher hands out a map of the area where they are going to play, with a drawn circuit, so that, following the indications of the map, they can find the cards that reflect situations where one has to be amiable. These cards are within a box in each selected point. The circuit consists of a bench, and the children will have to go under it, later it will be necessary to border a low table, and finally they will arrive at a ladder that they will have to climb, these objects will be drawn in the map. This circuit can be prepared in the outdoor area and the objects will be distributed in the circuit according to the distance and direction marked on the map. After
explaining the game, the rules will be explained: Once the cards are found by the team, the children will explain, guiding themselves by the drawing, what would be the amiable conduct to follow in that particular case. The winner will be the team that completes the route well and gives the best answers to the cards. The
cards could be, among others: In the boxes there can be as many cards as the educator wants, but always making sure that there is one for each child of the team. The educator can create as many situations as he considers suitable, always adjusting to the central subject. 2nd
Part 3rd
Part |
CRITERIAL
ASSESSMENT |
|||
Observed
conduct |
YES |
NO |
Comments |
They
did the route well, orienting themselves with the map. |
|||
They
needed help to make the route and to orient themselves by the map. |
|||
They
were able to give a solution of amiability to each card. |
|||
They
had difficulties to find a solution to the cards. |
|||
They
needed help to make the analysis of the cards. |
ACTIVITY
No 6 |
![]() |
Summary of the activity: The activity consists of a role play about the work in a hospital or a trip on the bus, in which all the children who wish will take part in it and will conduct the actions corresponding to each role, like for example, to drive the bus, to receive the fare, to act as a passenger or a travelling salesman, to sing with a guitar, to inspect the driver, in the case of the trip on the bus; to listen to one’s chest, to give injections, to give prescriptions, to take x-rays, to provide medicines, to take the patient’s blood pressure, if it is in the hospital. Objectives: Procedures:
Material Resources: Game corners with the necessary things to carry out this game such as chairs, one of them with a rudder, and other materials that are considered suitable for the bus; chairs, stretcher, curtain, table, etc, for the hospital.
Development of the activity: The children by themselves have to select the materials that they are going to use, according to the selected role, and they will prepare their own corner game. 2nd
Part 3rd
Part The participants of a game will speak first and later those of the other. The most general objective of the educator is that the children analyze as they behaved in each game, if they conducted or not amiable actions, if in any of the games they were courteous and kind to others, so that they see that no matter which type of activity they do, amiable actions can be similar. Only in the case that it does not arise spontaneously from the analysis of the group, the educator will suggest analyzing the existing relation in each amiable activity and to be kind and courteous in the course of the game. |
CRITERIAL
ASSESSMENT |
|||
Observed
conduct |
YES |
NO |
Comments |
They
were not able to carry out corresponding actions with the assumed
roles. |
|||
They
declared to have notions of the relation between amiable actions and
the game that they carried out. |
|||
They
showed interest in conducting actions related to being amiable in
both games. |
|||
They
established in an appropriate way what amiability, courtesy and kindness
are. |
|||
They
could make an elementary evaluation of their amiable or non amiable
behaviours. |